For my WebGL / Three.js BVH Player I have:
- Made a Grid
- Working Rotations, Pan, and Zoom mouse events
- Successfully read a BVH file into my program using PHP
- This way I have all of the information I need to create the movements of the skeleton. And I have it reading only the numbers that I will use
- Begun to build the skeleton in the T Pose
While this is still in the beginning stages, everything is coming along nicely. Using Three.js made this project so much easier and I can't wait to get more completed!
TPose
Stage 1:
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| Here are the Leg Joints! |


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